

The spoiler tag has the change log notes. figured I'd just make it a feature you can turn on/off.įixed a minor equipment counting bug and added the option of setting the claim time by craft type. Added the ability to craft stacks of items since this has been requested a few times and I've made custom scripts each time. You can turn it off and always have a successfully crafted item, or turn it on and either have a progress bar that will fill up as you finish crafting your item or set it to an active bar that requires input from the player to make a good item. You can also change the way the crafting gauge works. You have the option of allowing lower level recipes to craft at a faster rate. Allows a variance to craft times (sometimes it might take a little longer to make a potion) (For example after maxing out Cooking, you could be called a "Top Chef")

You can set craft Mastery text that will show in the top of the Scene. You can now also turn the exp off and do away with the levels if you wish. (For example: Alchemy might take more to level up then Cooking). Set the exp requirements for each crafting skill. Set the pop up message for after crafting. Each crafting type can use it's own music and background image. Set the sounds that play when crafting as well Set sounds for failure, success, opening the scene. You can choose to use line separators to break up the information displayed. Set of font settings for various parts of the crafting scene. You can customize the colors of the level up gauge and the cooking gauge colors. The demo has Cooking, Smithing, and Alchemy crafts (but you can make your own). You can set up a premature crafted item, for example you can craft some dough instead of bread if you activate too soon, or a burned product if you allow it to go for too long. Crafting results vary depending on when you craft your item. It has a crafting timer bar so you must activate it at the right time to successfully make an item. This is a script will allow you to have a crafting system in your games.
