

Details like confined space, an unusable shower, and a shoddy computer all hammer home the fact that Kindred Aerospace - and their sub-division Technologies - is not concerned about anything but your workload. It is an unconventional hub because of how it fits with the narrative. Your spaceship is the rinky-dink Javelin - your haven from hostilities. With her perky personality and cheeky commentary, she is a great guide. However, upon your arrival to AR-Y 26, you discover not only extraterrestrial life but also remnants of an ancient alien civilization! Guiding you every step of the way (well, most of them) is your A.I. Your task is to explore and evaluate your assigned planet in a bid to expand humanity’s habitat while Earth is facing extreme climate change and resource depletion. You play as an employee of Kindred Aerospace, the self-proclaimed fourth-best space exploration company in the galaxy. With the option for a friend to tag along, this journey is one that is worth the price of the interstellar voyage, even if Kindred Aerospace is facing budget cuts… The twenty-five-hours-or-so of content lives up to the title, offering an opportunity to channel your inner pioneer and trailblaze through a world wrought with danger and beauty. Mish-mashing these elements, the game provides a unique experience that feels condensed but complete. It is a confident revitalization of the exploration-adventure genre, an ode to the pulpy “Golden Age” of sci-fi, and an earnest satire. Journey to the Savage Planet is a game of astounding ambition.


Journey to the Savage Planet Review JanuB McCarthy - No Comments
